David Goyer is a master of multimedia.
He’s written screenplays for blockbuster films including Christopher Nolan’s Batman trilogy, TV series such as “Da Vinci’s Demons” and “Constantine,” video games including “Call of Duty: Black Ops” and “Vader Immortal: A Star Wars VR series.”
Goyer took time recently to discuss “Call of Duty: Black Ops Cold War,” the latest entry in the multibillion-selling first-person franchise from the set of “Foundation,” the Apple TV+ series based on the books by the late Isaac Asimov on which he is a writer and executive producer.
Despite the effects of the coronavirus pandemic, the game’s developers at Treyarch and Raven Software opted not to add any hint of the crisis into the game, says Goyer, who was a writer and story consultant on “Call of Duty: Black Ops Cold War,” out now, for PlayStation 4, PS5, Xbox One, Xbox Series X and S, and PCs on Battle.net (rated Mature for ages 17-up)
“People have asked me on ‘Foundation,’ are you going to weave the idea of COVID into the show even though that show takes place in the future,” Goyer said. “For me personally, as a creator, I always find that a little irrelevant. I like to keep the intent of the story and the concept pure, especially when you put years into something and not try to pivot on something that is happening historically because it may or may not be relevant a year or two years from now.”
That same strategy prevailed on the latest Call of Duty game, he says. “We didn’t adjust to anything that was happening in current events. It was really about let’s go back most specifically to that first game and what was it about that game that made the experience so fun? It was Woods, Mason, Hudson, paranoia, deniable operations. It was weaving in real covert missions.”